Icon microphone.png YEY! We reached 1000 article count
Thank you for all the help! And let's make this count higher [read more ...]
 

Bounce Pad

From LBPWiki

Jump to:navigation, search
Bounce Pad
Bounce Pad.png
Type: Gampley Kits
 
Category: Level Kit
 
No. inputs: 1
 
No. outputs: 0 (LBP2)
1 (Vita)

A Bounce Pad is a level element introduced in LittleBigPlanet 2 that propels Sackboy and Sackbots a fixed distance perpendicular to its face. It was created as an alternative to the sometimes unreliable piston-based springboards that served this purpose in the original LittleBigPlanet.

Contents

Behaviour

The default behaviour of a bounce pad is to launch any sackperson that touches its active surface across the designated distance. This functionality is indicated in game by a white glow around the edge and in the center of the pad. If the bounce pad is connected to logic and receives no signal, it will be disabled. This deactivates the pad's glow and allows sackpeople to stand on the pad without being bounced.

LittleBigPlanet 2's 1.06 update introduced an alternative behaviour in which the bounce pad will only activate if an eligible sackperson presses the cross button. Having done so, only this occupant will be launched and anyone else touching the pad will remain where they are. This mode can be selected by setting the Automatically Trigger tweak to "no" and is indicated by the pad glowing blue instead of white.

The corners of a bounce pad are not considered part of its active launching face. As a result, a sackperson landing on the very edge of a pad or standing on the side of a particularly large specimen will not be affected by it.

Bounce pads themselves behave as a piece of thin rectangular material one layer thick. They will fall, tumble, and otherwise move about a stage if not properly secured.

Extra features in LittleBigPlanet Vita

 
Icon sequencer.png This page details content that has yet to be released!
It's part of the LittleBigPlanet Vita and it's planned to be released in the near future. This information is still subject to change.
 

LittleBigPlanet Vita further improves the bounce pad by giving it a logic output that triggers when a sackperson is launched. Among many other applications, this can be used in conjunction with a new option to disable the pad's sound effect to assign custom noises to bounces. The ability to deactivate the pad with logic is also enhanced: when receiving an analog signal the device will propel users a reduced distance based on the strength of the incoming signal. A 50% input will therefore result in a bounce that goes only half the assigned distance.


Tweaks

 Icon maximum length.png 

Height: (1.0 - 100.0)
Sets the distance over which a sackperson will be bounced.

 Icon range.png 

Trigger Automatically: (Icon yes.png Yes • Icon no.png No)
Determines whether the bounce pad immediately launches or waits for the cross button to be pressed.

LittleBigPlanet Vita Only

 Icon sound.png 

Play Sound: (Icon yes.png Yes • Icon no.png No)
Determines whether the normal bounce pad sound effect occurs when the device activates.