| ||||||
Thermometer
From LBPWiki
In Create Mode, the thermometer is the scale on the left which tells you how much memory the level is using. Once the thermometer is full, the level will overheat and you will be unable to add anything else. Commonly referred to as simply the 'thermo' by the LBP community, ways have been found to help keep thermometer usage at a minimum, and therefore allow more content to be put into a level.
To prevent your screen from burn-in, you can turn off the "HUD", which includes the thermometer, from the Start menu, under settings, in display.
The thermometers work differently in separate versions of LBP.
Contents |
LBP2 Thermometer (PS3)
The thermometer in LBP2 is not split up into sections like the LBP1 thermometer. Instead, some clever method of allocation is used, which allows you to place more of one type of item in your level than LBP1, at a cost to the other items, and emitters don't take up as much thermometer as all the objects they are able to spawn at one time... Not much else is known about the LBP2 thermometer, but extensive testing and research is likely to take place in the near future.
The Music Sequencer object has in itself it's own personal thermometer which displays the used amount depending on the number of different sequencer music instruments and length of the musical piece.
A player's costume also takes up a small percentage of thermometer use as well.[citation needed]
Some of the levels you created in LBP1 may appear in LBP2 with less thermometer usage.
LBP1 Thermometer (PS3)
The LBP1 thermometer is actually made up of several different thermometers. The level of the visible thermometer is actually the level of the fullest mini-thermometer. The thermometers include:
- Collected Objects: Any object you take out of Popit will contribute a small amount to the Collected Objects Thermometer. Using duplicate objects helps to minimise this effect.
- Moving Objects: Anything that can move physically in the game world will take up some Moving Objects Thermometer. The only materials that do not count as 'moving' are Dark Matter and LBP2's Light Matter.
- Stickers and Decorations: The more stickers and decorations you use, the more the Stickers and Decorations Thermometer will fill up. Using duplicate stickers and decorations helps to minimise this effect.
- Complex Objects: The more vertices ("corners") your objects have, the more they will contribute to the Complex Objects Thermometer. Each piece of material has its own personal thermometer, which stops you adding new vertices to it after a certain number. A great way to minimise the number of vertices on your objects is to use the Corner Editor to shape them instead of preset shapes.
Bear in mind that whilst you can nearly overheat your level with stickers and decorations, you can still add other objects if the relevant thermometers are not full. Also bear in mind that some objects will take up more than one thermometer at once, and emitters take up as much thermometer as all the objects they are able to spawn at one time.
LBP PSP Thermometer
The PSP thermo works in a similar way to the PS3 thermos. It is a indicator of how much a level can have before you "allowance" runs out.
Overheating
Your level can overheat in both create mode and play mode. If you fill your Thermometer in create mode, you will not be allowed to place any more objects. It is possible to overheat your level in play mode, even if the level is not overheated in create mode. One example of how this can happen is when exploding objects produce more vertices on explodable materials and place stickers on them (this can happen using the paintinator). If your Stickers and Decorations or Complex Objects thermometer is nearly full in create mode, and you have a lot of explosions in play mode, your level will overheat in play mode. As in create mode, emitters will stop functioning if your level overheats in play mode. It has been reported that in extreme cases, overheated levels can crash the PS3.
Some people recommend destroying your level as players progress in it to avoid overheating. However, you may not abuse a full thermo at all. If a level is too long or complex you may split it in two, using a level link (in LBP2) to connect the two parts, if so desired. Also, it will take a short amount of time to load your community levels.
